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AI Insights · Timothy · June 2024

Top 5 Puzzle Games Performance on Unified Platform in South America, Q2 2024

Discover the latest performance trends of the top 5 puzzle games in South America for Q2 2024, including downloads, revenue, and active user metrics.

Top 5 Puzzle Games Performance on Unified Platform in South America, Q2 2024

In Q2 2024, the top 5 puzzle games on a unified platform in South America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game based on Sensor Tower data.

June’s Journey: Hidden Objects from wooga saw its weekly revenue fluctuate, peaking at around $33K in the last week of April before experiencing a slight decline to $23.8K by the end of June. Weekly downloads initially decreased from 5.1K at the beginning of April to 3.4K mid-month, but later rebounded to 6.9K by the end of April, stabilizing around 4.5K in June. Active users showed a downward trend, starting from 113.5K in early April and dropping to 94.1K by the end of June.

Angry Birds 2, published by Rovio Entertainment Oyj, experienced steady weekly revenue, averaging around $9K to $10K throughout the quarter. Downloads peaked at 112.4K in mid-April, followed by fluctuations, ending at 77.9K in the last week of June. Active users peaked at 492.8K in mid-April, then gradually decreased to 414.1K by the end of June.

Manor Matters by Playrix displayed consistent weekly revenue ranging from $6.1K to $8.4K. Downloads saw a peak of 2.7K at the end of April, with minor fluctuations, ending at 1.7K in late June. Active users also showed a slight decline, starting at 82.1K in early April and closing the quarter at 68.1K.

Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. experienced significant weekly downloads, peaking at 333.9K in early April and maintaining high numbers throughout the quarter, ending at 226.7K. Revenue showed a slight decline from $6.6K at the start of April to $4.0K by the end of June. Active users consistently increased, starting at 2.2M in early April and reaching 2.7M by the end of June.

Finally, Screw Jam from Rollic Games saw its weekly revenue increase from $2.2K at the start of April to $5.8K by early June, before stabilizing around $5.1K. Downloads fluctuated, peaking at 21.8K in early May and ending at 6.4K in late June. Active users peaked at 57.3K in late May and then decreased to 38.3K by the end of June.

For more detailed insights on the performance of these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024